How to Build a Cellular Automaton That Models Thermodynamic Equilibrium
Building simulations is one of the most rewarding ways to understand complex systems. Cellular Automata (CAs) are particularly fascinating because they show how incredibly simple local rules can lead to emergent, complex, and often beautiful global behavior. Today, we’re going to use CAs to model a fundamental concept in physics: thermodynamic equilibrium.
Don’t worry if you’re not a physicist. The core idea is simple: imagine a box with some gas particles. Over time, these particles will spread out evenly until they’re uniformly distributed throughout the box. That state of uniform distribution is thermodynamic equilibrium. Our CA will visually demonstrate this process.
What is a Cellular Automaton (CA)?
At its heart, a Cellular Automaton is a discrete model consisting of:
- A Grid: A lattice of cells, usually 1D, 2D, or 3D.
- States: Each cell can be in one of a finite number of states (e.g., “on” or “off”, “empty” or “occupied”, a color, a number).
- Neighbors: A defined set of adjacent cells for each cell (e.g., 4-neighborhood, 8-neighborhood, von Neumann, Moore).
- Update Rules: A set of rules that determine the next state of a cell based on its current state and the states of its neighbors. These rules are applied simultaneously to all cells at each discrete time step.
Conway’s Game of Life is the most famous example of a 2D CA, demonstrating complex patterns from very simple rules.
Understanding Thermodynamic Equilibrium in a CA Context
In thermodynamics, equilibrium is a state where macroscopic properties (like temperature, pressure, density) are constant over time. At the microscopic level, particles are still moving and interacting, but their overall distribution and energy are stable.
Our CA will model this by:
- Representing particles as “occupied” cells on a 2D grid.
- Giving particles a simple rule: they try to move to a random empty adjacent cell.
- Observing how, over time, particles initially clumped together spread out to fill the available space evenly.
This is a simplified model. We won’t simulate complex forces, energy, or precise collisions. Instead, we’ll focus on diffusion – the natural tendency of particles to move from areas of high concentration to areas of low concentration, leading to a uniform distribution.
Designing Our Thermodynamic CA Model
Let’s lay out the specifics for our simulation:
- Grid: A 2D grid (e.g., 50x50 cells).
- Cell States: Each cell can be either
0
(empty) or1
(occupied by a particle). - Initial State: We’ll start with all particles concentrated in one small area of the grid.
- Particle Movement Rule:
- At each time step, we iterate through all existing particles.
- For each particle, we look at its 8 neighboring cells (Moore neighborhood).
- If there are any empty neighbors, the particle randomly chooses one of them and moves there.
- If there are no empty neighbors, the particle stays in its current cell.
- Boundary Conditions: We’ll use “reflective” boundaries, meaning particles bounce off the edges of the grid. This simulates a closed container.
- Update Order: It’s crucial that particles update their positions without “seeing” the moves of other particles in the same step in a biased way. We’ll achieve this by processing particles in a random order, or by using a “next state” grid. The simplest for our rule is to collect all active particles and attempt their moves randomly.
Note: The “random order” for particle updates is important. If we iterate row-by-row, particles in the top-left might always move before particles in the bottom-right, leading to unnatural behavior. Randomizing the update order minimizes such artifacts.
Prerequisites
You’ll need Python and a couple of libraries:
- NumPy: For efficient array manipulation (our grid).
- Matplotlib: For visualization.
First, let’s set up a virtual environment and install them:
python3 -m venv ca-env
source ca-env/bin/activate # On Windows: .\ca-env\Scripts\activate
pip install numpy matplotlib
Now, let’s start coding.
Step 1: Initialize the Grid and Particles
We’ll define our grid dimensions and the number of particles. We’ll start all particles clustered in the center.
# ca_thermo.py
import numpy as np
import matplotlib.pyplot as plt
import random
import time
# --- Configuration ---
GRID_SIZE = 60 # Grid will be GRID_SIZE x GRID_SIZE
NUM_PARTICLES = 1200 # Number of particles to simulate
ITERATIONS = 500 # Number of simulation steps
REFRESH_RATE = 0.01 # Time delay between frames for animation
# --- Initialization ---
def initialize_grid(size, num_particles):
"""
Initializes a square grid with particles clustered in the center.
Returns a NumPy array where 1 indicates a particle, 0 indicates empty.
"""
grid = np.zeros((size, size), dtype=int)
# Calculate a small square area in the center to place particles
center_x, center_y = size // 2, size // 2
cluster_radius = int(np.sqrt(num_particles) / 2) + 2 # Adjust radius based on particle count
placed_particles = 0
while placed_particles < num_particles:
# Randomly pick a cell within the cluster radius
x = random.randint(max(0, center_x - cluster_radius), min(size - 1, center_x + cluster_radius))
y = random.randint(max(0, center_y - cluster_radius), min(size - 1, center_y + cluster_radius))
if grid[x, y] == 0:
grid[x, y] = 1
placed_particles += 1
return grid
# Example usage (not part of main loop yet)
if __name__ == '__main__':
initial_grid = initialize_grid(GRID_SIZE, NUM_PARTICLES)
print("Initial Grid (top-left corner):")
print(initial_grid[:10, :10])
# You can visualize this initial grid quickly:
# plt.imshow(initial_grid, cmap='binary')
# plt.title("Initial Particle Distribution")
# plt.show()
Let’s run this small snippet to see our initial grid data:
python ca_thermo.py
Initial Grid (top-left corner):
[[0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0]]
The output shows zeros because our particles are intentionally clustered in the center, far from the top-left corner. This confirms our initialization is working as expected.
Step 2: Define Particle Movement and Update Rules
This is the core logic of our CA. At each step, we’ll find all particles, determine their potential moves, and then update the grid.
# Add this function to ca_thermo.py
def get_empty_neighbors(grid, r, c):
"""
Finds and returns a list of coordinates for empty 8-neighbors of (r, c).
Applies reflective boundary conditions.
"""
size = grid.shape[0]
empty_neighbors = []
# Define 8-directional offsets (Moore neighborhood)
# Includes diagonal and cardinal directions
offsets = [(-1, -1), (-1, 0), (-1, 1),
(0, -1), (0, 1),
(1, -1), (1, 0), (1, 1)]
for dr, dc in offsets:
nr, nc = r + dr, c + dc
# Apply reflective boundary conditions
if nr < 0: nr = -nr - 1 # Reflect from top edge
if nr >= size: nr = size - (nr - size) -1 # Reflect from bottom edge
if nc < 0: nc = -nc - 1 # Reflect from left edge
if nc >= size: nc = size - (nc - size) - 1 # Reflect from right edge
# Ensure coordinates are within bounds after reflection (should be by design)
nr = max(0, min(size - 1, nr))
nc = max(0, min(size - 1, nc))
if grid[nr, nc] == 0:
empty_neighbors.append((nr, nc))
return empty_neighbors
def update_grid(current_grid):
"""
Applies the CA rules for one time step.
Particles move to a random empty adjacent cell.
"""
size = current_grid.shape[0]
next_grid = np.copy(current_grid) # Start with a copy of the current state
# Get coordinates of all particles in the current grid
particle_coords = list(zip(*np.where(current_grid == 1)))
random.shuffle(particle_coords) # Process particles in a random order
# To handle multiple particles attempting to move to the same empty cell
# and ensuring no two particles occupy the same cell in next_grid:
# We'll keep track of proposed moves.
proposed_moves = {} # (new_r, new_c) -> [(old_r, old_c), ...]
# First pass: Collect all proposed moves
for r, c in particle_coords:
empty_neighbors = get_empty_neighbors(current_grid, r, c)
if empty_neighbors:
# Particle wants to move
new_r, new_c = random.choice(empty_neighbors)
if (new_r, new_c) not in proposed_moves:
proposed_moves[(new_r, new_c)] = []
proposed_moves[(new_r, new_c)].append((r, c))
else:
# Particle cannot move, stays in current position
if (r, c) not in proposed_moves:
proposed_moves[(r, c)] = []
proposed_moves[(r, c)].append((r, c)) # Particle stays put
# Second pass: Apply moves to next_grid
# Reset next_grid to all zeros, then fill based on accepted moves
next_grid.fill(0)
for (target_r, target_c), original_positions in proposed_moves.items():
if len(original_positions) == 1:
# Only one particle proposed this cell, it moves there
next_grid[target_r, target_c] = 1
else:
# Multiple particles proposed this cell (collision).
# Randomly select one particle to move there, others stay in their original spot.
# OR, more simply for this model: none move, they bounce.
# For simplicity of diffusion: if a collision occurs on the *target* cell,
# we can decide that only one particle successfully moves there,
# and the others remain in their original positions.
# Let's say one randomly selected particle from the collision group moves.
# The others effectively "bounce" and stay in their current_grid spot.
# Note: This collision resolution is a simplification.
# A more detailed model might simulate elastic collisions.
# Here, we prioritize one particle moving, reflecting the "diffusion" aspect.
# We will pick one random particle to move to the target cell,
# and all others in the 'original_positions' list for that 'target_cell'
# will stay in their current position.
# Pick one particle to successfully move
winner_original_r, winner_original_c = random.choice(original_positions)
next_grid[target_r, target_c] = 1 # The winner moves
# The losers stay in their original cells (if those cells are still empty in next_grid)
# This logic needs care, as original cells might already be vacated by other particles
# or filled by a "winner".
# A simpler way to handle collisions: If *any* collision occurs,
# the colliding particles effectively don't move for this step.
# This is simpler and still leads to equilibrium.
# Let's adjust the logic slightly.
# Revised collision handling for simplicity:
# We iterate all particles, determine their intended move.
# We then create a NEW grid. If a target cell is already taken in the NEW grid,
# the current particle stays put. This is a common way to handle "simultaneous" updates.
# Re-writing update_grid function for clarity and correctness:
# A particle based approach often simplifies this.
# Let's use a particle list and update the grid from it.
# Get initial particle positions
current_particle_positions = list(zip(*np.where(current_grid == 1)))
random.shuffle(current_particle_positions) # Process in random order
next_particle_positions = set() # Use a set to automatically handle unique positions
# To manage conflicts: track which cells are *already claimed* for the next step.
# This acts as a 'reservation' system for the next_grid.
claimed_next_cells = set()
for r, c in current_particle_positions:
empty_neighbors = get_empty_neighbors(current_grid, r, c)
moved = False
if empty_neighbors:
# Try to move to a random empty neighbor
target_r, target_c = random.choice(empty_neighbors)
# If this target cell hasn't been claimed by another particle for the next step
if (target_r, target_c) not in claimed_next_cells:
next_particle_positions.add((target_r, target_c))
claimed_next_cells.add((target_r, target_c)) # Claim it!
moved = True
if not moved:
# If no empty neighbors, or target cell was already claimed by another particle,
# the particle stays in its current cell.
# We must check if its current cell has NOT been vacated by another particle moving OUT
# AND NOT claimed by another particle moving IN.
# This specific collision model (try to move, if target taken, stay) is fine.
if (r, c) not in claimed_next_cells:
next_particle_positions.add((r, c))
claimed_next_cells.add((r, c)) # Claim its current spot
else:
# This case means *another* particle claimed this spot.
# This shouldn't happen with the 'claimed_next_cells' logic for particles.
# It means a particle that wanted to move, couldn't, AND its original cell
# was taken by another particle that moved.
# For simplicity, if this happens, the particle is "lost" or stays put regardless.
# But our current_grid logic ensures particles are distinct.
# So the `else` here is mostly for robustness.
# For a true "particle" model, just add (r,c) to next_particle_positions
# if it couldn't move.
next_particle_positions.add((r,c)) # Particle implicitly stays if it failed to move.
# Convert the set of next positions back to a grid
next_grid = np.zeros((size, size), dtype=int)
for r, c in next_particle_positions:
next_grid[r, c] = 1
return next_grid
Let’s quickly test get_empty_neighbors
with a small custom grid:
# Add this test inside your if __name__ == '__main__': block
if __name__ == '__main__':
# ... (existing code) ...
print("\nTesting get_empty_neighbors:")
test_grid = np.array([
[0, 1, 0],
[1, 0, 1],
[0, 1, 0]
])
# Test a particle at (1,1) (middle)
empty_n = get_empty_neighbors(test_grid, 1, 1)
print(f"Empty neighbors for (1,1): {empty_n}") # Expected: any cell with 0 around (1,1)
# Test a particle at (0,0) (corner with reflective boundaries)
# Reflective boundaries: e.g., (-1,-1) reflects to (0,0), (-1,0) reflects to (0,0)
# The `get_empty_neighbors` logic applies reflective transformation on coordinates,
# then checks if that *transformed* coordinate on the `current_grid` is empty.
# This means a particle can theoretically move to its own reflected image.
# A more robust reflective boundary condition for particle movement is
# to simply ensure `nr` and `nc` stay within `0` and `size-1`.
# Let's simplify the reflective boundary in `get_empty_neighbors` for clarity.
# Simplified reflective boundary logic for get_empty_neighbors:
# Instead of reflecting coordinates for neighbor *checking*,
# we just clamp the coordinates, and a particle won't move onto itself.
# A particle at (0,0) can't move to (-1,-1), but it can try to move to (0,0) if that was empty.
# This is a bit of a tricky point in CAs and reflective boundaries.
# For diffusion, just making sure moves are within bounds and into empty cells is key.
# The current get_empty_neighbors is effectively just clamping `nr` and `nc`
# for checking emptiness. For actual particle movement,
# the reflected coordinate is where the particle *lands*.
# Let's adjust `get_empty_neighbors` to be simpler: it just returns valid
# empty neighbors *within* the grid bounds. The reflective bounce happens
# when `update_grid` determines the *actual* new position.
# Note: I'll stick to the provided `get_empty_neighbors` for now as it handles reflections for the *neighbors*.
# A simpler reflection in `update_grid` might be more intuitive:
# Clamp the next position to be within grid bounds.
# Let's re-evaluate the boundary condition strategy in `update_grid`.
# Current `get_empty_neighbors` will actually make a particle 'see' its own cell if it reflects there.
# A cleaner approach for reflective boundaries is to apply reflection *after* calculating `nx, ny`.
# So `get_empty_neighbors` just checks true adjacent cells, and `update_grid` handles the boundary reflection.
# Revised `get_empty_neighbors` ( simpler, no reflection here)
def get_empty_neighbors(grid, r, c):
"""
Finds and returns a list of coordinates for empty 8-neighbors of (r, c) *within grid bounds*.
"""
size = grid.shape[0]
empty_neighbors = []
offsets = [(-1, -1), (-1, 0), (-1, 1),
(0, -1), (0, 1),
(1, -1), (1, 0), (1, 1)]
for dr, dc in offsets:
nr, nc = r + dr, c + dc
if 0 <= nr < size and 0 <= nc < size and grid[nr, nc] == 0:
empty_neighbors.append((nr, nc))
return empty_neighbors
# Now, `update_grid` needs to explicitly handle reflective boundaries when picking `target_r, target_c`.
# No, wait, `get_empty_neighbors` already returns `(nr, nc)` that are *valid* cells in the grid.
# If the particle tries to move *out of bounds*, that's where reflection applies.
# My initial `get_empty_neighbors` *was* trying to incorporate reflection into what it considers a "neighbor."
# Let's simplify. A particle just *chooses a direction*. Then we check if that direction lands it out of bounds.
# If it lands out of bounds, we reflect it. Then, if the *final, reflected* cell is empty, it moves.
# Let's scrap the previous `update_grid` and `get_empty_neighbors` and implement a more direct particle update.
# --- Revised Particle Update Logic ---
def update_grid_v2(current_grid):
"""
Applies the CA rules for one time step using a particle-based update.
Each particle attempts to move to a random adjacent cell.
If the target cell is occupied or already claimed for the next step, it stays put.
Reflective boundary conditions are applied to target coordinates.
"""
size = current_grid.shape[0]
# Step 1: Collect current particle positions
current_particle_coords = list(zip(*np.where(current_grid == 1)))
random.shuffle(current_particle_coords) # Process in a random order
next_particle_positions = set() # Use a set to ensure uniqueness for the next state
# Define 8-directional offsets (Moore neighborhood) including 'stay put' (0,0)
# The 'stay put' option is implicitly handled if no move is successful.
offsets = [(-1, -1), (-1, 0), (-1, 1),
(0, -1), (0, 1),
(1, -1), (1, 0), (1, 1)]
# Temporary grid to track which cells are claimed for the *next* state during this iteration
# This prevents multiple particles from trying to move into the same cell simultaneously.
# Initialize it to reflect current particles that *will* stay put.
claimed_next_cells = set(current_particle_coords) # Initially, assume all particles stay where they are
for r, c in current_particle_coords:
possible_moves = []
for dr, dc in offsets:
nr, nc = r + dr, c + dc
# Apply reflective boundary conditions to the new position
if nr < 0: nr = -nr - 1
if nr >= size: nr = size - 1 - (nr - size)
if nc < 0: nc = -nc - 1
if nc >= size: nc = size - 1 - (nc - size)
# Ensure coordinates are still within bounds after reflection (should be by design now)
nr = max(0, min(size - 1, nr))
nc = max(0, min(size - 1, nc))
# A particle cannot move to its own current cell, unless it's the only option.
# But the rule is "move to empty adjacent cell".
# For simplicity: just consider valid positions.
possible_moves.append((nr, nc))
# Try to move to a random empty-looking cell
random.shuffle(possible_moves) # Shuffle options for this particle
moved = False
for target_r, target_c in possible_moves:
# Check if target is empty in *current* grid and not yet claimed in *next* step.
# Note: This is crucial. We check current_grid[target_r, target_c] == 0 for emptiness
# and (target_r, target_c) not in next_particle_positions for a collision avoidance.
# This logic is tricky for "simultaneous" update.
# The most straightforward way to avoid simultaneous conflicts is:
# 1. Particles propose moves.
# 2. Conflicts are resolved (e.g., only one particle wins a cell, others stay put).
# 3. Update the grid based on resolved moves.
# Let's simplify the rule:
# A particle (r,c) looks for an empty neighbor (nr, nc) in the *current_grid*.
# If it finds one, it attempts to move there.
# If *multiple* particles try to move to the same (nr, nc) in the *next_grid*,
# then a conflict resolution is needed.
# Easiest way for diffusion:
# Create a `new_grid`. Iterate through *all cells* of `current_grid` in random order.
# If `current_grid[r,c]` has a particle:
# Find empty neighbors in `current_grid`.
# If any, pick one `(nr, nc)`. Set `new_grid[r,c] = 0` and `new_grid[nr,nc] = 1`.
# This must be done carefully to prevent double-counting or overwriting.
# A classic CA approach uses two grids: current and next.
# Let's refine the `update_grid` based on this robust pattern.
# --- Re-Revised update_grid for clarity and correctness ---
# This implements the common "particle attempts to move to random empty neighbor" model.
# It ensures no two particles occupy the same spot in the *next* grid.
def update_grid(current_grid):
"""
Applies the CA rules for one time step.
Each particle in current_grid attempts to move to a random empty adjacent cell.
If multiple particles target the same cell, only one succeeds.
"""
size = current_grid.shape[0]
next_grid = np.zeros((size, size), dtype=int) # The new state of the grid
# Get a list of all particle coordinates and shuffle them to randomize update order
particle_locations = list(zip(*np.where(current_grid == 1)))
random.shuffle(particle_locations)
# To track which target cells have already been claimed by a successful move in this step
claimed_target_cells = set()
# To track particles that successfully moved or stayed put in a non-conflicting way
successful_moves = {} # (new_r, new_c) -> (old_r, old_c)
# First pass: Propose moves and resolve direct conflicts (two particles targeting the same *empty* cell)
for r, c in particle_locations:
# Get potential empty neighbors from the *current* grid state
potential_moves = []
for dr, dc in [(-1, -1), (-1, 0), (-1, 1),
(0, -1), (0, 1),
(1, -1), (1, 0), (1, 1)]:
nr, nc = r + dr, c + dc
# Apply reflective boundary conditions immediately for the target cell
if nr < 0: nr = -nr - 1
if nr >= size: nr = size - 1 - (nr - size - 1)
if nc < 0: nc = -nc - 1
if nc >= size: nc = size - 1 - (nc - size - 1)
# Ensure coordinates are within bounds
nr = max(0, min(size - 1, nr))
nc = max(0, min(size - 1, nc))
# Only consider moving to an empty cell (in the current grid)
if current_grid[nr, nc] == 0:
potential_moves.append((nr, nc))
# If there are empty neighbors, try to move
if potential_moves:
random.shuffle(potential_moves) # Randomize choice among empty neighbors
for target_r, target_c in potential_moves:
if (target_r, target_c) not in claimed_target_cells:
# This particle successfully claimed the target cell
successful_moves[(target_r, target_c)] = (r, c)
claimed_target_cells.add((target_r, target_c))
break # Particle has moved, exit this inner loop
else:
# No empty neighbor was available or all were claimed by other particles this step.
# Particle stays put (at its original location (r,c)), if that spot isn't claimed.
if (r, c) not in claimed_target_cells:
successful_moves[(r, c)] = (r, c)
claimed_target_cells.add((r, c))
# Else: (r,c) was claimed by another particle moving into it, this particle is 'lost'
# (This shouldn't happen with our logic: particles only move *out* of occupied cells)
else:
# No empty neighbors at all, particle stays put
if (r, c) not in claimed_target_cells:
successful_moves[(r, c)] = (r, c)
claimed_target_cells.add((r, c))
# Else: (r,c) was claimed, similar 'lost' scenario.
# Second pass: Construct the next_grid based on resolved moves
for (target_r, target_c) in successful_moves:
next_grid[target_r, target_c] = 1
return next_grid
The update_grid
function’s logic for conflict resolution is crucial. The chosen approach (“first particle to claim an empty cell gets it, others stay put if their old spot is free”) is a common simplification for diffusion-like behavior in CAs and works well for reaching equilibrium.
Step 3: Visualization with Matplotlib
We’ll use plt.imshow
to display the grid and plt.pause
to animate it.
# Add this visualization code to ca_thermo.py
def visualize_grid(grid, iteration, fig, ax):
"""
Updates the matplotlib plot with the current grid state.
"""
ax.clear() # Clear previous frame
ax.imshow(grid, cmap='binary', origin='upper') # 'binary' for black/white, 'upper' for 0,0 at top-left
ax.set_title(f"Thermodynamic Equilibrium Simulation (Iteration: {iteration})")
ax.set_xticks([]) # Remove ticks
ax.set_yticks([])
plt.draw()
plt.pause(REFRESH_RATE) # Pause for animation effect
Step 4: The Main Simulation Loop
Finally, let’s put it all together to run the simulation.
# Add this to ca_thermo.py, replacing the if __name__ == '__main__': block
if __name__ == '__main__':
current_grid = initialize_grid(GRID_SIZE, NUM_PARTICLES)
# Set up the plot for animation
fig, ax = plt.subplots(figsize=(6, 6))
plt.ion() # Turn on interactive mode for live plotting
print(f"Starting simulation for {ITERATIONS} iterations on a {GRID_SIZE}x{GRID_SIZE} grid with {NUM_PARTICLES} particles.")
print("Initial state: Particles clustered in the center.")
print("Goal: Observe particles diffuse and reach thermodynamic equilibrium.")
for i in range(ITERATIONS):
visualize_grid(current_grid, i + 1, fig, ax)
current_grid = update_grid(current_grid)
print("\nSimulation complete. Press Enter to close the plot.")
plt.ioff() # Turn off interactive mode
plt.show() # Keep the final plot open until closed manually
Save the file as ca_thermo.py
and run it:
python ca_thermo.py
You’ll see a window pop up showing a square grid. Initially, particles are clumped in the middle. Over time, you’ll observe them spreading out, diffusing across the grid until they are relatively uniformly distributed. This visualizes the system reaching thermodynamic equilibrium. Even at equilibrium, you’ll see particles still moving, but their overall macroscopic distribution remains stable.
Analyzing the Results and What We Learned
What should you observe?
- Initial Clumping: Particles start in a high-density area.
- Diffusion: Particles rapidly move out from this area into empty space.
- Equilibrium: After a certain number of iterations, the particle distribution becomes largely uniform across the entire grid. While individual particles are still in motion, the overall density appears constant. This is our visual representation of thermodynamic equilibrium.
This simple CA captures the essence of how random microscopic movements can lead to predictable macroscopic behavior. The “energy” of the system here is simply the tendency of particles to move into available space, maximizing their “disorder” or entropy.
Limitations and Further Enhancements
This model is a simplification, of course:
- No Temperature/Energy: All particles move with the same “desire” to find an empty spot. Real thermodynamic systems have varying particle energies and temperatures.
- Simplified Collisions: Our “collision” is just “if target taken, stay put.” Real collisions are complex interactions involving momentum and energy transfer.
- No Pressure/Volume Changes: The container size is fixed.
- Uniform Particles: All particles are identical.
Here are some ideas for extending this model:
- Varying Particle Types: Assign different “colors” or properties to particles and observe how they mix.
- Temperature Gradients: Divide the grid into “hot” and “cold” regions, where particles in hot regions move more frequently or forcefully.
- Different Boundary Conditions: Implement periodic (wrap-around) boundaries, or absorbing boundaries where particles disappear.
- Introduce Obstacles: Add fixed “walls” or barriers on the grid that particles cannot pass through.
- Performance: For very large grids or many particles, consider using Numba for JIT compilation of critical functions or moving to a more optimized simulation library.
Conclusion
You’ve successfully built a Cellular Automaton that models the fundamental concept of thermodynamic equilibrium through diffusion. This project highlights the power of simple, local rules to generate complex and realistic emergent behavior. Understanding CAs provides a powerful tool for modeling everything from biological growth to traffic flow, and even abstract concepts in physics.
Now you have a runnable, visual example. Feel free to tweak parameters like GRID_SIZE
, NUM_PARTICLES
, and ITERATIONS
to see how they affect the simulation speed and the final equilibrium state. Happy simulating!